Difference between revisions of "Vorpal Hexapod Activity: Joust"
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== Activity Procedure == | == Activity Procedure == | ||
*Mount a jousting attachment on each Vorpal, hooking into the accessory mount. | *Mount a jousting attachment on each Vorpal, hooking into the accessory mount. | ||
− | *Place a jousting figurine on the farthest away magnet of each attachment | + | *Place a jousting figurine on the farthest away magnet of each attachment. |
*Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own. | *Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own. | ||
*Whichever Vorpal succeeds in knocking off the opponent's figurine first wins! | *Whichever Vorpal succeeds in knocking off the opponent's figurine first wins! |
Revision as of 02:46, 23 August 2017
Vorpal Hexapod Quick Links:
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Required Items
- Two jousting attachments for the competing Vorpals, including the two magnets on top.
- Two jousting figurines, each with a magnet inserted in the bottom.
Activity Procedure
- Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
- Place a jousting figurine on the farthest away magnet of each attachment.
- Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
- Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!
Hints
- Try using different dance/fight modes that allow the Vorpal to stand taller on its legs.