Difference between revisions of "Vorpal Hexapod Activity: Joust"
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Revision as of 01:42, 31 August 2017
Vorpal Hexapod Quick Links:
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Required Items
- Two jousting attachments for the competing Vorpals, including the two magnets on top.
- Two jousting figurines, each with a magnet inserted in the bottom.
Activity Procedure
- Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
- Place a jousting figurine on the farthest away magnet of each attachment.
- Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
- Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!
Hints
- Try using different dance/fight modes that allow the Vorpal to stand taller on its legs.
Variations
- For a more difficult variation of the activity, place the figurines on the magnets closer to the body.