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Difference between revisions of "Vorpal Hexapod Activity: Create a New Move"

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{{float_box|{{VCH Quick Links}} }}
 
{{float_box|{{VCH Quick Links}} }}
NOTE: PAGE IS CURRENTLY UNDER CONSTRUCTION
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NOTE: THIS PAGE IS UNDER CONSTRUCTION
 
 
 
==Required Items==
 
==Required Items==
 
*One Vorpal
 
*One Vorpal
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==Activity Procedure==
 
==Activity Procedure==
 
*Connect your Vorpal to ScratchX.   
 
*Connect your Vorpal to ScratchX.   
*Use the Start Recording Block.
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*Drag the Record Start Block into your ScratchX program.
*Underneath the Start Recording block, place any movements you want to be included in your new move.   
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**Use the drop down menus to choose which gamepad button to store your new move on.
*Underneath all your desired moves,  
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*Underneath the Record Start block, place any movements you want to be included in your new move.   
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*Underneath all your desired moves, place the Record End block. 
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*Run your ScratchX program.
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*Your new move will now be stored on the gamepad on the button you chose with the Record Start block. 
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*To access this move, hold down the gamepad button you stored it on for three seconds.  You will now be using that button for the new move you made. 
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**Using that button will now execute your new move in a continuous loop that goes for as long as you hold down the button. 
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**To return to the original move from that button, press the button once quickly (for less than a second). 
  
 
==Hints==
 
==Hints==

Latest revision as of 12:44, 30 August 2017

Vorpal Hexapod Quick Links:

NOTE: THIS PAGE IS UNDER CONSTRUCTION

Required Items

  • One Vorpal
  • A computer with the ScratchX extension loaded

Activity Procedure

  • Connect your Vorpal to ScratchX.
  • Drag the Record Start Block into your ScratchX program.
    • Use the drop down menus to choose which gamepad button to store your new move on.
  • Underneath the Record Start block, place any movements you want to be included in your new move.
  • Underneath all your desired moves, place the Record End block.
  • Run your ScratchX program.
  • Your new move will now be stored on the gamepad on the button you chose with the Record Start block.
  • To access this move, hold down the gamepad button you stored it on for three seconds. You will now be using that button for the new move you made.
    • Using that button will now execute your new move in a continuous loop that goes for as long as you hold down the button.
    • To return to the original move from that button, press the button once quickly (for less than a second).

Hints

  • The Set Legs block is especially useful for creating totally new moves.
  • You can also use other blocks, such as walk, dance, or fight moves, in a combination that creates a new move.

Variations

  • Try creating a new move that will give you an advantage in another game or activity such as Capture the Flag or the Fidget Spinner Challenge.