Vorpal Robotics Wiki
Log in

Difference between revisions of "Vorpal Hexapod Activity: Joust"

From Vorpal Robotics Wiki
(Hints)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
{| class="wikitable" align=right style="float:right; background:transparent; margin: {{{margins|1em 1em 1em 1em}}}; {{{style|}}}"
 +
|-
 +
| <youtube>wikXps27vTA|Vorpal Combat Hexapod</youtube>
 +
|}
  
{{float_box|{{VCH Quick Links}} }}
 
 
== Required Items ==
 
== Required Items ==
 
*Two jousting attachments for the competing Vorpals, including the two magnets on top.
 
*Two jousting attachments for the competing Vorpals, including the two magnets on top.
Line 7: Line 10:
 
== Activity Procedure ==
 
== Activity Procedure ==
 
*Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
 
*Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
*Place a jousting figurine on the farthest away magnet of each attachment. For a more difficult variation of the activity, place the figurine on the magnet closest to the Vorpal.
+
*Place a jousting figurine on the farthest away magnet of each attachment.  
 
*Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
 
*Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
 
*Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!
 
*Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!
 +
 +
 +
<br clear="all">
 +
{{float_box|{{VCH Quick Links}} }}
  
 
== Hints ==
 
== Hints ==
Line 15: Line 22:
  
 
== Variations ==
 
== Variations ==
 +
*For a more difficult variation of the activity, place the figurines on the magnets closer to the body.

Latest revision as of 01:43, 31 August 2017

Required Items

  • Two jousting attachments for the competing Vorpals, including the two magnets on top.
  • Two jousting figurines, each with a magnet inserted in the bottom.

Activity Procedure

  • Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
  • Place a jousting figurine on the farthest away magnet of each attachment.
  • Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
  • Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!



Vorpal Hexapod Quick Links:

Hints

  • Try using different dance/fight modes that allow the Vorpal to stand taller on its legs.

Variations

  • For a more difficult variation of the activity, place the figurines on the magnets closer to the body.