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Difference between revisions of "Vorpal Hexapod Activity: Joust"

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(Activity Procedure)
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== Activity Procedure ==
 
== Activity Procedure ==
 
*Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
 
*Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
*Place a jousting figurine on the farthest away magnet of each attachment. For a more difficult variation of the activity, place the figurine on the magnet closest to the Vorpal.
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*Place a jousting figurine on the farthest away magnet of each attachment.  
 
*Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
 
*Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
 
*Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!
 
*Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!

Revision as of 02:46, 23 August 2017

Vorpal Hexapod Quick Links:

Required Items

  • Two jousting attachments for the competing Vorpals, including the two magnets on top.
  • Two jousting figurines, each with a magnet inserted in the bottom.

Activity Procedure

  • Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
  • Place a jousting figurine on the farthest away magnet of each attachment.
  • Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
  • Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!

Hints

  • Try using different dance/fight modes that allow the Vorpal to stand taller on its legs.

Variations