Vorpal Robotics Wiki
Log in

Difference between revisions of "Vorpal The Hexapod Games and Activities"

From Vorpal Robotics Wiki
 
(17 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{float_box|{{VCH Quick Links}} }}
 
{{float_box|{{VCH Quick Links}} }}
  
=Activities that Do Not Require Accessories or ScratchX Programming =
+
==Introduction==
 +
This page documents activities that use one or more Vorpal Hexapods. We are continually adding to this list. Feel free to suggest your own ideas and we will consider including them on this page with credit to the person who suggested them. We will even give Vorpal Hexapod t-shirts to a random selection of contributors! (USA shipping only at the present.) Send your suggested activities to activities@vorpalrobotics.com
  
The activities in this section only require the Vorpal Combat Hexapod and Gamepad, and sometimes common household items. After building the robot and gamepad and doing some tests, you should first become familiar with the gamepad functions. Although there are sixty different motions built in to the gamepad, they are organized in a way that makes them fairly easy to learn. Once you have learned the basics, these simple activities will help you learn how to rapidly switch between different leg motions to solve problems!
+
==Activities that Do Not Require Accessories or ScratchX Programming ==
  
==[[Vorpal Hexapod Activity: Race]]==
+
The activities in this section only require the Vorpal Hexapod and Gamepad, and sometimes common household items. After building the robot and gamepad and doing some tests, you should first become familiar with the gamepad functions. Although there are sixty different motions built in to the gamepad, they are organized in a way that makes them fairly easy to learn. Once you have learned the basics, these simple activities will help you learn how to rapidly switch between different leg motions to solve problems!
  
== [[Vorpal Hexapod Activity: Obstacle Course]]==
+
[[Vorpal Hexapod Activity: Race]]
This is similar to the basic straight race, but some extra challenges are presented to contestants in the form of obstacles.
 
  
=== Required Items ===
+
[[Vorpal Hexapod Activity: Obstacle Course]]
* A straight piece of floor about 10 feet (3 meters) long and 2 to 3 feet (0.6 to 0.9 meters) wide.
 
* Tape to mark start and finish lines
 
* Some way of marking out of bounds lines. This could be tape on the floor, a bunch of yardsticks (metersticks), a wall on one side if possible, or some other means. If there is no actual barrier but just tape on the floor, contestants who step out of bounds should incur a time penalty of 10 seconds per violation.
 
*A bunch of obstacles. Objects that are 1 to 2 inches tall work well. Examples: erasers, books, blocks of wood, rulers or yardsticks (metersticks). Objects should not be too tall. You may want to place a time limit on each race. For a ten foot race with moderately difficult obstacles, 2 minutes would be a reasonable time limit.
 
* A timer of some kind, such as a stopwatch or a timer app on a smartphone or tablet computer.
 
* Some way of keeping track of team times, such as pencil and paper, whiteboard, etc.
 
  
=== Activity Procedure ===
+
[[Vorpal Hexapod Activity: Manual Dance Contest]]
* Set up the race area, marking start and end lines, barriers or marks for out of bounds on either side. The area should be about 10 feet (3 meters) from start to finish and fairly narrow (2 to 3 feet maximum) so contestants are forced to deal with obstacles.
 
* For fairness, the initial location of all obstacles should be noted and the field reset to that configuration before each contest (since obstacles may get moved around if they are not fixed to the floor).
 
* If out of bounds areas are not physically blocked by a wall but rather just marked by tape or something low like yardsticks (metersticks), contestants who step out of bounds will incur a 10 second penalty for each second they are out of bounds.
 
  
===Hints===
+
[[Vorpal Hexapod Activity: Recorded Dance Contest]]
* Make sure contestants do not stall servo motors for long periods of time. If a hexapod gets hopelessly stuck, end that race rather than risk damaging the robot. A fair way to handle this is for the referee to warn the contestant not to stall the motors, and if the contestant is unable to extract themselves, the clock is stopped, the robot is untangled from the obstacle, then the obstacle race continues.
 
* High step walking mode may help you get over obstacles.
 
  
===Variations===
+
[[Vorpal Hexapod Activity: Engineering Concept: Repeatability]]
* You could use duct tape to fix each obstacle to the floor, this will cause additional challenges since objects cannot be pushed out of the way.
 
  
== Climb the Mountain ==
+
== Activities That Require ScratchX Programming ==
  
== Manual Dance Contest ==
+
[[Vorpal Hexapod Activity: Programmed Dance Contest]]
  
== Recorded Dance Contest ==
+
[[Vorpal Hexapod Activity: Create a New Move]]
  
= Activities That Require ScratchX Programming =
+
[[Vorpal Hexapod Activity: Climb the Mountain]]
  
== Programmed Dance Contest ==
+
[[Vorpal Hexapod Activity: Autonomous Navigation]]
  
== Create a New Move ==
+
[[Vorpal Hexapod Activity: Hexapod Artist]]
  
== Autonomous Navigation ==
+
[[Vorpal Hexapod Activity: Hexapod Musician]]
  
=Activities that Require Accessories=
+
==Activities that Require Accessories==
== Fidget Spinner Challenge ==
+
[[Vorpal Hexapod Activity: Fidget Spinner Challenge]]
  
== Joust ==
+
[[Vorpal Hexapod Activity: Joust]]
=== Required Items ===
 
*This is a test
 
=== Activity Procedure ===
 
  
== Capture the Flag ==
+
[[Vorpal Hexapod Activity: Capture the Flag]]
  
== Soccer ==
+
[[Vorpal Hexapod Activity: Search and Rescue]]
  
== Search and Rescue ==
 
  
== Kung Fu ==
 
  
== Hexapod Artist ==
+
{{Vorpal Quick Links}}
 
 
== Hexapod Musician ==
 
 
 
== Infra Tag ==
 
 
 
COMING SOON. The Infra Tag accessory and software are still under development, check back here in September 2017.
 

Latest revision as of 21:47, 7 January 2018

Vorpal Hexapod Quick Links:

Introduction

This page documents activities that use one or more Vorpal Hexapods. We are continually adding to this list. Feel free to suggest your own ideas and we will consider including them on this page with credit to the person who suggested them. We will even give Vorpal Hexapod t-shirts to a random selection of contributors! (USA shipping only at the present.) Send your suggested activities to activities@vorpalrobotics.com

Activities that Do Not Require Accessories or ScratchX Programming

The activities in this section only require the Vorpal Hexapod and Gamepad, and sometimes common household items. After building the robot and gamepad and doing some tests, you should first become familiar with the gamepad functions. Although there are sixty different motions built in to the gamepad, they are organized in a way that makes them fairly easy to learn. Once you have learned the basics, these simple activities will help you learn how to rapidly switch between different leg motions to solve problems!

Vorpal Hexapod Activity: Race

Vorpal Hexapod Activity: Obstacle Course

Vorpal Hexapod Activity: Manual Dance Contest

Vorpal Hexapod Activity: Recorded Dance Contest

Vorpal Hexapod Activity: Engineering Concept: Repeatability

Activities That Require ScratchX Programming

Vorpal Hexapod Activity: Programmed Dance Contest

Vorpal Hexapod Activity: Create a New Move

Vorpal Hexapod Activity: Climb the Mountain

Vorpal Hexapod Activity: Autonomous Navigation

Vorpal Hexapod Activity: Hexapod Artist

Vorpal Hexapod Activity: Hexapod Musician

Activities that Require Accessories

Vorpal Hexapod Activity: Fidget Spinner Challenge

Vorpal Hexapod Activity: Joust

Vorpal Hexapod Activity: Capture the Flag

Vorpal Hexapod Activity: Search and Rescue


Vorpal The Hexapod Quick Links

Sign Up For Our NEWSLETTER VORPAL FORUM: Join the Discussion

User Documentation:

Getting & Giving Vorpal

Activities:

Contact/Press: