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Vorpal The Hexapod Games and Activities

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Revision as of 20:22, 25 June 2017 by Vorpalwiki (talk | contribs) (Created page with "=Activities that Do Not Require Accessories= The activities in this section only require the Vorpal Combat Hexapod and Gamepad, and sometimes common household items. After bu...")
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Activities that Do Not Require Accessories

The activities in this section only require the Vorpal Combat Hexapod and Gamepad, and sometimes common household items. After building the robot and gamepad and doing some tests, you should first become familiar with the gamepad functions. There are actually over 40 different motions built in to the gamepad, but they are organized in a way that makes it fairly easy to learn. Once you have the basics, these simple activities will help you learn how to rapidly switch between different leg motions to solve problems!

Race Activity

Required items

  • Floor space about ten feet (3 meters) by six feet (1.8 meters). The floor should not be carpeted, but any smooth floor such as tile, wood, will work.
  • Two items to race around. These can be any items that will lay flat on the floor and would be stable. Books are perfect. In this description we will use books, but any similar item could be used.
  • A small piece of any kind of tape to mark a starting line.
  • If you only have one robot, a timer of some kind. Most smart phones and tablets have timer clock apps built in.
  • Something to record scores on such as a white board, paper and pencil, laptop with a text editor app, etc.
  • It is good to have a few battery packs so each contestant can have reasonably fresh batteries.


  • Place the books (or whatever you are using) on the floor about ten feet (3 meters) apart.
  • Designate some place on the floor as a starting line, mark it with a piece of tape.
  • If you only have one robot, each contestant takes turns racing against the clock, record times. If you have multiple robots, they may race all at once. Flip a coin to determine which racer gets the "inside track".
  • Decide on a number of laps. Two or three laps is enough. If you have very few battery packs, you can do a single lap.
  • The Hexapods will run in a "figure 8" pattern around the two stacks of books. Be sure each contestant knows what this means!
  • Best time wins!
  • NOTE: A battery pack using 6xAAA batteries will be fair for about 3 races consisting of 2 laps each race, after which the pack should be changed so things remain fair.


  • STRAIGHT TRACK: A straight race (like a sprint) with both a start and finish line where no turning is needed is also possible but will not teach students as much about controlling the robot. For younger children a straight race is easier.
  • RELAY RACE: If you have at least two robots, a relay race can be run. The first robot runs the first "leg" of the relay, when it touches the second robot (sitting in wait at the starting line) then the second robot goes, total time for the team of two players is recorded.

Obstacle Course

Climb the Mountain

Manual Dance Contest

Recorded Dance Contest

= Activities That Require ScratchX Programming

Programmed Dance Contest

Create a New Move

Autonomous Navigation

Activities that Require Accessories


Capture the Flag


Infra Tag

Kung Fu

Hexapod Artist

Hexapod Musician