Difference between revisions of "Vorpal Hexapod Activity: Joust"
From Vorpal Robotics Wiki
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== Required Items ==  | == Required Items ==  | ||
*Two jousting attachments for the competing Vorpals, including the two magnets on top.  | *Two jousting attachments for the competing Vorpals, including the two magnets on top.  | ||
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*Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.  | *Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.  | ||
*Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!  | *Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!  | ||
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| + | {{float_box|{{VCH Quick Links}} }}  | ||
== Hints ==  | == Hints ==  | ||
Latest revision as of 01:43, 31 August 2017
Required Items
- Two jousting attachments for the competing Vorpals, including the two magnets on top.
 - Two jousting figurines, each with a magnet inserted in the bottom.
 
Activity Procedure
- Mount a jousting attachment on each Vorpal, hooking into the accessory mount.
 - Place a jousting figurine on the farthest away magnet of each attachment.
 - Set down the Vorpals facing each other. After a count down, allow the opposing Vorpals to jump into action and attempt to knock over the opponent's figurine while still defending its own.
 - Whichever Vorpal succeeds in knocking off the opponent's figurine first wins!
 
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 Vorpal Hexapod Quick Links: 
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Hints
- Try using different dance/fight modes that allow the Vorpal to stand taller on its legs.
 
Variations
- For a more difficult variation of the activity, place the figurines on the magnets closer to the body.