Difference between revisions of "Vorpal Hexapod Activity: Create a New Move"
From Vorpal Robotics Wiki
(3 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{float_box|{{VCH Quick Links}} }} | {{float_box|{{VCH Quick Links}} }} | ||
+ | NOTE: THIS PAGE IS UNDER CONSTRUCTION | ||
==Required Items== | ==Required Items== | ||
*One Vorpal | *One Vorpal | ||
Line 6: | Line 7: | ||
==Activity Procedure== | ==Activity Procedure== | ||
*Connect your Vorpal to ScratchX. | *Connect your Vorpal to ScratchX. | ||
− | * | + | *Drag the Record Start Block into your ScratchX program. |
**Use the drop down menus to choose which gamepad button to store your new move on. | **Use the drop down menus to choose which gamepad button to store your new move on. | ||
− | *Underneath the Start | + | *Underneath the Record Start block, place any movements you want to be included in your new move. |
− | *Underneath all your desired moves, place the End | + | *Underneath all your desired moves, place the Record End block. |
− | *Run | + | *Run your ScratchX program. |
− | *Your new move | + | *Your new move will now be stored on the gamepad on the button you chose with the Record Start block. |
*To access this move, hold down the gamepad button you stored it on for three seconds. You will now be using that button for the new move you made. | *To access this move, hold down the gamepad button you stored it on for three seconds. You will now be using that button for the new move you made. | ||
**Using that button will now execute your new move in a continuous loop that goes for as long as you hold down the button. | **Using that button will now execute your new move in a continuous loop that goes for as long as you hold down the button. |
Latest revision as of 12:44, 30 August 2017
Vorpal Hexapod Quick Links:
|
NOTE: THIS PAGE IS UNDER CONSTRUCTION
Required Items
- One Vorpal
- A computer with the ScratchX extension loaded
Activity Procedure
- Connect your Vorpal to ScratchX.
- Drag the Record Start Block into your ScratchX program.
- Use the drop down menus to choose which gamepad button to store your new move on.
- Underneath the Record Start block, place any movements you want to be included in your new move.
- Underneath all your desired moves, place the Record End block.
- Run your ScratchX program.
- Your new move will now be stored on the gamepad on the button you chose with the Record Start block.
- To access this move, hold down the gamepad button you stored it on for three seconds. You will now be using that button for the new move you made.
- Using that button will now execute your new move in a continuous loop that goes for as long as you hold down the button.
- To return to the original move from that button, press the button once quickly (for less than a second).
Hints
- The Set Legs block is especially useful for creating totally new moves.
- You can also use other blocks, such as walk, dance, or fight moves, in a combination that creates a new move.
Variations
- Try creating a new move that will give you an advantage in another game or activity such as Capture the Flag or the Fidget Spinner Challenge.